What is Limelight?

Limelight allows you to stream your collection of Steam games from your PC to another device.

Limelight is an open source implementation of NVIDIA's GameStream protocol. We reverse-engineered the protocol used by the NVIDIA Shield and implemented a set of 3rd party clients.

What does this mean for you? Limelight allows you to stream your full collection of Steam games from your GFE compatible PC to any of your supported devices and play them. Right now, you can stream to your Android device or even another PC. Limelight is perfect for gameplay on the go without sacrificing the graphics quality of your gaming computer.

Limelight in Action

What can Limelight do for you?

Low-Latency Streaming

When you're playing games on Limelight over a fast network, you won't notice any lag.

Play Any Game

If you can play it in Steam Big Picture mode on your PC, you can play it using Limelight.

Controller Support

Connect your Limelight device to a supported controller for a more immersive gaming experience.

Multiple Platforms

If you have an Android device or PC, you can use Limelight to stream to it. Have a Windows Phone or iOS device? We haven't forgotten about you; Limelight is coming soon to these platforms.

Open Source

All of our code for each of our Limelight clients is hosted on our Github, and we welcome contributions.

Completely Free

Limelight is free to download and 100% ad-free

Download Limelight

Limelight PC

Stream to Windows, Mac, or Linux

Limelight Android

Stream to any compatible Android device

    Download Download

Limelight Pi

Unofficial port that runs on the Raspberry Pi

Limelight Windows Phone

Stream to Windows Phone 8.1 devices

Limelight iOS

Stream to iOS Devices

Limelight Windows 8 Store App

Stream to Windows 8 Devices

Who We Are

Limelight was created by Case Western Reserve University students as a project at the MHacks hackathon in 2013 and further developed at MHacks and HackCWRU in 2014.

Want to keep up with the latest Limelight updates? Follow along with development at the XDA Developers Thread.